AI Insights · Timothy · October 2022
Top 5 Hypercasual Games on iOS in UAE for Q3 2022
Discover the performance of the top 5 hypercasual games on iOS in the UAE during Q3 2022, including trends in downloads, revenue, and active users.
In the third quarter of 2022, the top hypercasual games on iOS in the United Arab Emirates showed varied performance metrics. Here's a detailed look at the trends in weekly downloads, revenue, and active users for the top five games, based on data from Sensor Tower.
Snake.io - Fun Online Snake
From Kooapps, this game saw a mixed performance. Weekly revenue peaked at $80 in the week of August 29 but experienced fluctuations, closing the quarter at $66. Downloads started strong with 6.3K in the first week of July but gradually declined to 4.3K by the end of September. Active users hovered around 35K, with a slight dip mid-quarter but ending at 35.8K in the last week.
Bridge Race
Published by Supersonic Studios Ltd, it had a notable peak in weekly downloads of 7K in mid-July, but this number decreased to 2.4K by the end of September. Revenue saw sporadic peaks, reaching $50 in early July, though it dropped to $15 in the final week. Active users followed a downward trend, starting at 21.7K in late June and ending at 14.9K by the end of the quarter.
Tall Man Run
Another title from Supersonic Studios Ltd, this game had its best download week in mid-July with 5.9K, but numbers fell to 2.7K by the end of September. Revenue remained relatively low, peaking at $41 in early August. Active users also saw a decline, starting at 18.1K in late June and ending at 12.1K in the last week of September.
Coffee Stack
Rollic Games' Coffee Stack experienced a dramatic spike in downloads, reaching a high of 20.2K in early September. Revenue was modest, peaking at $26 in the first week of September. Active users surged to 22.7K in mid-September but settled at 12.4K by the end of the quarter.
Differences - Find & Spot Them
Published by Easybrain Ltd, this game had a consistent decline in downloads, from 7.2K in early July to 1.3K by the end of September. Revenue saw a peak of $50 in late June, but it dwindled to $16 by the quarter's end. Active users also dropped steadily from 25.8K to 14.9K over the quarter.
For more detailed insights and data, visit Sensor Tower.